MobileRT - A multi platform C++ CPU progressive Ray Tracer.
This C++ Ray Tracer is compatible with Android and Linux.
For Linux, if docker is installed, it is possible to try this ray tracer with ease by using the following commands to get the docker image and execute the container:
docker pull ptpuscas/mobile_rt:ubuntu-24.04;
xhost +; docker run -it -v /tmp/.X11-unix:/tmp/.X11-unix -e DISPLAY=${DISPLAY} ptpuscas/mobile_rt:ubuntu-24.04;
or (still WIP)
xhost +; docker-compose -f deploy/docker-compose.yml up MobileRT;
And a docker container should start and render the conference room model like the image above :)
For the most curious, this is the command used to build the docker image:
docker build -t ptpuscas/mobile_rt:ubuntu-24.04 -f deploy/Dockerfile.unix --no-cache=false --build-arg BUILD_TYPE=release --build-arg BASE_IMAGE=ubuntu:24.04 .;
The docker image is in docker hub: https://hub.docker.com/r/ptpuscas/mobile_rt.
It is also possible to clone this repository and compile this ray tracer by yourself. To compile it, it is essential to install cmake and have a C++11 compiler. It is also needed the Qt4 or Qt5 library and the git control system to get the code from the repository.
sh scripts/install_dependencies.sh;
Then, to finally compile this code for the native machine, just execute the following command:
sh scripts/compile_native.sh -c g++ -t release -r yes;
This ray tracer comes with a script with many functionalities useful to run
static code analyzers and to benchmark the ray tracer itself.
To execute the ray tracer just use the profile.sh
shell script available in the
scripts
directory.
The following command should start the ray tracer when executed in the root directory:
sh scripts/profile.sh release;
To try this ray tracer for Android just download the APK file available in the repository.
Or you can compile yourself for Android as well. First, install all the necessary dependencies:
sh scripts/install_dependencies.sh;
sh gradlew build -DandroidApiVersion='<android_api>' -DabiFilters='["<cpu_architecture>"]' --dry-run -Dorg.gradle.configuration-cache=true --parallel --info --warning-mode all --stacktrace;
Then, to finally compile this code for Android, execute the following command:
sh scripts/compile_android.sh -c g++ -t release -r yes -a <android_api> -f \"<cpu_architecture>\";
To get some OBJ models, just download some from here: OBJs. Then, it will just be needed to add some lights in the scene geometry, by using some modeling application like 3D Blender. One thing to have it in account is to make sure the light material has the light emission component (Ke) with some positive values in the ".mtl" file. Finally, add a camera file with the extension ".cam" that should contain a definition of a perspective camera, like for example:
t perspective #type of the camera
p 0 0 0 #position of the camera x y z
l 0 0 1 #look at of the camera x y z
u 0 1 0 #up vector of the camera x y z
f 45 45 #field of view of the camera u v
final
classes, native
and static
methods.OS | Versions | ||||
---|---|---|---|---|---|
Android | 4.0.3 (API 15) |
4.4W (API 20) |
5.0 (API 21) |
10 (API 29) |
14 (API 34) |
MacOS | 10.15 |
11 |
12 |
13 |
14 |
Windows | Server 2016 |
Server 2019 |
Server 2022 |
10 |
11 |
Ubuntu | 16.04 |
18.04 |
20.04 |
22.04 |
24.04 |
CentOS | 5 |
6 |
7 |
8 |
stream |
Alpine | 3.16 |
3.17 |
3.18 |
3.19 |
3.20 |
Arch Linux | base-devel |
||||
Gentoo | stage3:x86 |
It's necessary the following SDKs in order to compile this project for Android:
For native Linux, MacOS and Windows support, the install_dependencies.sh
script should download and install the necessary dependencies, by just calling:
sh scripts/install_dependencies.sh;
Note that the script already supports multiple Linux distributions like:
It also supports installing dependencies in the following Operating Systems:
Note that these scripts are tested in Github actions pipeline only, so it might assume that some tools are already installed in the system. If the OS you use is not supported, or it's missing the installation of some tool, you can always open an issue or even a pull request.
Click here to check the features list that are supported.
Click here to check the code coverage and code duplication commands.
Click here to build and serve the documentation locally.
Click here for some basic Blender tips.
Click here to check the Doxygen codebase documentation.